Harry Potter video games. Electronic Arts.
I was first contacted by Electronic Arts in 2006 to work on cutscenes and front end design for The Goblet of Fire (video game). It was the beginning of an extended relationship with EA. Amongst other games, I worked on a further three Harry Potter titles between 2006 and 2010 (The Goblet of Fire, The Order of the Phoenix, The Half-blood Prince, The Deathly Hallows, pt1).
Harry Potter and the Deathly Hallows (video game) 'Three Brothers' cutscene animation. 2010. I designed and illustrated the scenes; Kelvin Tuite designed the characters; Louise Miller did a lovely job of animating them. Above is an excerpt of the sequence.
• After Effects
Above: Elements of scenes I designed/illustrated for the 'Three Brothers' sequence.
Harry Potter and the Deathly Hallows (video game) front end animation. 2010.
Electronic Arts required a living background to lay beneath the menu system for the front end on The Deathly Hallows Pt1 video game. I designed a Particular-based sequence (I had not begun using Cinema 4D or X-Particles yet) which would provide camera lead-in, looping hold and lead-out.
• After Effects (Particular)
Above: The rendered sequence as it appears in game, with menu system overlaid.
The Half Blood Prince (video game). 2008.
This compilation is very much of its time, however I was pleased with what I managed to achieve with After Effects, particularly the Spinner's End part which uses basic primitives along with reflections and a cheated bump-map technique that I devised. It's a relief nowadays to use C4D for a project of this kind.
• After Effects
The Order of the Phoenix (video game). 2007.